Animation help

Ive just worked it out <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –> while playing Sudoku, it just kind of popped into my head and I ran to my computer to try it out and it worked out great! <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

What I’ve got to do is, bone the model, when done add a bone to the head bone, uncheck IK on this bone, move to the eye area, check the IK back on again, then move the eye into this bones group.
Works a treat. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Better again, just move the eye to the head bones group. Better control and cleaner skeleton too. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

I had boned a model of an elephant and I’m looking for a way to move the eyes. The eyes have to be a seperate odject ’cause if I join it to the elephant model it is harder to bone and move the actual eye-ball it’s self without shifting the skin around the eye (eye lids).

…but if I leave it as a seperate object, even if I group it, and start animating the head the eyes will not move accordingly. I realise they are not apart of the model. I can’t seem to think of a way to get this working realisticly.

Anyone else got a way to get this working?

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