3DC 9.1: Bug lists on 3D cab (resolved)

1) Some textures not properly exported.
2) Cannot set transparency to 100% (glasses)
3) After normal exit from 3DC (red cross after saving), when reloading 3DC, 3DC is asking if I want to revert to default settings.
4) While 3DC is opened and TS2012 running, I switch to TS2012 to make some tests (full screen), switch back to desktop, 3DC crashes (switch done using Alt Tab).
5) I’ve been adding through time animations. I notice that older animations are not correct anymore (see for example the behaviour of some switches while animating the scene).

I’m sending the model and some examples of point 1.

A very annoying bug:

1) From the sent model, switch to animation mode
2) Select all the shapes under 1_0064_wiper01_l and 1_0064_wiper01_r
3) Select in the timeline column :01
4) Select all the column keyframes
5) right clock Move selection
6) Select all the column keyframes (since they were unselected by step 5
7) Move to the left at the middle column (to have a faster animation)
8) Play animation: it looks good
9) Select all the shapes under 1_0064_wiper01_l and 1_0064_wiper01_r
10) Export the animation in ia format
11) Save model
12) Reopen the model: The wipers have gone completely crazy. The items are not in the proper position.

… So I’ve to redo the animation from scratch. A delicate work, you don’t want to do over and over…

I can confirm there is definitely something wrong with the animation. I haven’t confirmed exactly what happened to you, but it wasn’t right for me either.

A problem I regularly noticed: After a few changes not related to the phones, one phone is slightly rotated (both phones were originally parallel).
I’m working on a model were the phones are not in the same group. I remove groups in the export version of the model.

Could you please check this:
Put each phone parts in their own group.
Select SocleTel01 and apply script "shift group center"
Rotate phone with parts named *01 to be parallel to the one with parts named *201.
Make a few changes in the model.
Save.
Reopen the model.

The problem is that I’m unable to determine what are the changes I made to reproduce the problem since it’s been a long time that I’ve not changed the phone (and I don’t intend to. I like the way they look now <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –> ).
I just released a few days ago a new version for TS2012, and I just realized today that, again, the phone is rotated.

&quot;DOM107&quot;:1av3w8af wrote:
A very annoying bug:

1) From the sent model, switch to animation mode
2) Select all the shapes under 1_0064_wiper01_l and 1_0064_wiper01_r
3) Select in the timeline column :01
4) Select all the column keyframes
5) right clock Move selection
6) Select all the column keyframes (since they were unselected by step 5
7) Move to the left at the middle column (to have a faster animation)
8) Play animation: it looks good
9) Select all the shapes under 1_0064_wiper01_l and 1_0064_wiper01_r
10) Export the animation in ia format
11) Save model
12) Reopen the model: The wipers have gone completely crazy. The items are not in the proper position.

… So I’ve to redo the animation from scratch. A delicate work, you don’t want to do over and over…[/quote:1av3w8af]

I thought I had reproduced it, but I didn’t. This happens every time you do this procedure? If so, I’m missing a step somewhere.

I’m sending screenshots of the steps to reproduce the problem.

&quot;DOM107&quot;:1jts6pz1 wrote:
A problem I regularly noticed: After a few changes not related to the phones, one phone is slightly rotated (both phones were originally parallel).
I’m working on a model were the phones are not in the same group. I remove groups in the export version of the model.

Could you please check this:
Put each phone parts in their own group.
Select SocleTel01 and apply script &quot;shift group center&quot;
Rotate phone with parts named *01 to be parallel to the one with parts named *201.
Make a few changes in the model.
Save.
Reopen the model.

The problem is that I’m unable to determine what are the changes I made to reproduce the problem since it’s been a long time that I’ve not changed the phone (and I don’t intend to. I like the way they look now <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –> ).
I just released a few days ago a new version for TS2012, and I just realized today that, again, the phone is rotated.[/quote:1jts6pz1]

Sorry, no luck reproducing this one.

&quot;DOM107&quot;:15n0g9rx wrote:
A very annoying bug:

1) From the sent model, switch to animation mode
2) Select all the shapes under 1_0064_wiper01_l and 1_0064_wiper01_r
3) Select in the timeline column :01
4) Select all the column keyframes
5) right clock Move selection
6) Select all the column keyframes (since they were unselected by step 5
7) Move to the left at the middle column (to have a faster animation)
8) Play animation: it looks good
9) Select all the shapes under 1_0064_wiper01_l and 1_0064_wiper01_r
10) Export the animation in ia format
11) Save model
12) Reopen the model: The wipers have gone completely crazy. The items are not in the proper position.

… So I’ve to redo the animation from scratch. A delicate work, you don’t want to do over and over…[/quote:15n0g9rx]

I believe I have this animation problem fixed now.

&quot;DOM107&quot;:3mf47duw wrote:
1) Some textures not properly exported.
[/quote:3mf47duw]
I tried &quot;triangulate selection&quot; of some faces, removing a 5th useless point on the floor.
No change.

I am certain that the texture issue isn’t a 3DCrafter bug. It must be a shader bug. I can understand why. There were three examples. All three examples used mirrored textures rather than one continuous texture. The shader is probably confused by the mirroring.

I’m going to move this to the &quot;Outstanding Issues&quot; section. It is partially resolved, but some of the issues can’t be reproduced, and as such can’t be resolved.

#’s 1 and 3 are outstanding. I’ll watch for issue #3. Hopefully it will happen to me so I can resolve it.

&quot;admin&quot;:2ryvk6qm wrote:
I’ll watch for issue #3. Hopefully it will happen to me so I can resolve it.[/quote:2ryvk6qm]

Since using 3DCrafter 9.1.1 Build 1236, I didn’t notice this again.

&quot;admin&quot;:3eeq9rkj wrote:
I am certain that the texture issue isn’t a 3DCrafter bug. It must be a shader bug. I can understand why. There were three examples. All three examples used mirrored textures rather than one continuous texture. The shader is probably confused by the mirroring.
[/quote:3eeq9rkj]
I’ve taken a pragmatic apporoach on this… <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>
From this analysis, I divided the ceiling lamp in 2 parts keeping the non-flipped part which I duplicated, rotated and flipped along the Z axis so that it faces the 1st part. The export looks OK.
I retexured parts of the folding seat.
For the floor, I left as is… it looks more natural… <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>

&quot;admin&quot;:3eeq9rkj wrote:
#’s 1 and 3 are outstanding. I’ll watch for issue #3. Hopefully it will happen to me so I can resolve it.[/quote:3eeq9rkj]
For points 1 and 3 you can close the issues too.
If point 3 reappears and I find a way to reproduce it, I’ll post again.

<!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

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