3DC 6?

Hey, it was worth a shot.

Well, I confess to not being a programming wiz, but I would have thought that keeping a clone that mirrors all changes made to a master would be andquot;reasonablyandquot; straight forward (again, I stress I don’t write code for living, and I am [i:1lizoxp3]not[/i:1lizoxp3] criticizing, and it’s highly likely that I know not whereof I speak), and it would make the resulting scene file smaller. Rather than duplicating the data for the entire mesh (vertices, normals, etc.), you would only need a pointer to the master object and data for translation and rotation (and maybe scaling) information.

As for a debate as to whether changes made to a master object should be reflected in a clone would be moot if you kept the existing clone function and called it andquot;duplicateandquot;, and added a new andquot;cloneandquot; function which does mirror the master object.

But I’m not complaining, you do have a great product here, and glad to hear the andquot;clone groupandquot; is at least in the pipeline.

Cheers.

Hi Richard:

I know you locked up the andquot;what should I improve in version 6andquot; thread quite a while ago, but after spending some time trying to build something instead of mucking about with export scripts for a change, I have come across something I’m either too stupid to figure out how to do, or, if it’s not possible now, could be useful to add to version 6.

I have built up a reasonably complex object in a hierarchy, and would now like to select the root of the group and clone the entire group. It seems the only way I can do this is to select the individual sub-objects and clone them one at a time. Am I missing something obvious again (wouldn’t be the first time)?

Also, don’t know if this is possible, but andquot;cloningandquot; is currently more like andquot;duplicatingandquot;. Subtle difference being a cloned object should be a copy of a andquot;masterandquot; object, so any modelling changes to the andquot;masterandquot; would be reflected in all the clones. Any chance of seeing something like this in version 6?

Thanks.

No, you can’t andquot;cloneandquot; a hierarchy. The easiest way to do this is to copy/paste the hierarchy. Though this is not andquot;ideaandquot; if you need lots of copies spaced in a particular manner. I don’t expect I will change the clone function for 6.0, but this is on my andquot;listandquot; for a future release.

Yes, andquot;cloningandquot; is andquot;duplicatingandquot;. Whether changes made to the original should be applied to the andquot;clonesandquot; is a matter of debate. I’ve thought about this myself, and at this point I would have to say andquot;noandquot; since I know it would be considerable work to implement.

Richard

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