August 22, 2009
at 4:15 am /
#3531
1) Material palette with 90° left or right rotation (it would ease a lot texturing as sometimes, to spare space in a texture file, texture are rotated; very useful!)
2) [i:18di43mx]UVMap taking into account the Material palette settings: Flip texture vertically / horizontally; 90° left or right rotation (or specific buttons in the UVMap and UVRemap window; Very useful!)[/i:18di43mx] [u:18di43mx] Implemented, at least, since 8.1.7[/u:18di43mx]
3) [i:18di43mx]UV Map / UV Remap larger window[/i:18di43mx] [u:18di43mx] Implemented in 3DC9[/u:18di43mx]
[i:18di43mx]4) Visible axis button removes the axes and also makes the yellow cube a lot smaller.[/i:18di43mx] [u:18di43mx]Changed in 8.1: point is smaller at short distance. [/u:18di43mx]
5) ‘Create Edge from selection’ operation: With right click, choice of how many points are created on each edge
6) Extrude tool
Image for xz plane
[i:18di43mx]Thinner red line[/i:18di43mx] [u:18di43mx]Changed in 8.1[/u:18di43mx]
[i:18di43mx]Green square replaced by a crossair[/i:18di43mx] [u:18di43mx]Changed in 8.1 (square stays small when zooming)[/u:18di43mx]
[i:18di43mx]Crosshairs and line keep the same size when zooming (no getting bigger)[/i:18di43mx] [u:18di43mx] Changed in 8.1[/u:18di43mx]
[i:18di43mx]Possibility to add a point on an existing red line (at least in the xy plane)[/i:18di43mx] [u:18di43mx]It was already in 7.1.2! It’s also possible to remove a control point.[/u:18di43mx]
7) Key to quickly change view (switch from perspective to orthographic and vice-versa)
January 29, 2010
at 12:19 pm /
#21935
Object movement with arrow keys should take the axis system into account (world, object, whatever,…).
9) Ability to have a 1mm step for object movement with arrow keys. Useful for object adjustment.
January 31, 2010
at 3:30 am /
#21936
10) Boolean operations don’t reset textures or, at least, only changed faces have their texture reset.
11) Cube with rounded corners.
April 8, 2010
at 8:56 am /
#21937
12) Settings for: Anti-aliasing level and anisotropic filtering level (to avoid profile creation especially when using ATI profiles)
August 31, 2010
at 4:08 am /
#21938
13) UV map / remap with undo of last action.
14) UVmap / remap selection of several points like the group selection tool.
November 20, 2010
at 11:47 pm /
#21939
15) Tool to rename shapes (useful when cloning shapes)
16) Tool to search a shape name
March 9, 2011
at 1:40 pm /
#21940
17) Skinning like in Blender ( <!– m –><a class="postlink" href="http://www.blender.org/documentation/htmlI/x4135.html">http://www.blender.org/documentation/htmlI/x4135.html</a><!– m –> ). Something more flexible that what I implemented in the ShapeAlongFaces and ShapeAlongPoints scripts.
May 19, 2011
at 2:14 pm /
#21941
18) Ability to create a primitive object directly on an existing shape. For example, on a shape face, I could draw with the mouse (left click) the cube base and then move (right click) to add the height of the cube. While doing this, L x l x H dimensions are displayed and updated according to the primitive shape size changes.