I am at work on the latest version of 3DCrafter. I recently completed a major redevelopment of the “foundation” of 3DCrafter. It is now entirely written in C# and uses Direct3D 11. This was the first step towards an entirely updated version, which will be 3DCrafter 10.

The first new feature for 3DCrafter 10 is voxel modelling. Voxels are 3D pixels. They can either be rendered as cubes, or automatically smoothed. Performance is quite good even with millions of voxels. I have completed this feature and am in the process of integrating it into 3DCrafter and at the same time modifying the 3DCrafter interface somewhat.

I’ll provide more information as I complete more features.